Brand New Zuma's Revenge Limited Edition-Lunchbox (Rated: E) (Works With: WIN 2000,XP,VISTA,WIN 7/MAC OS X,10.4.11 OR LATER).
4 Zuma Alternatives & Similar Games for Mac OS
1. TumbleBugs
TumbleBugs is an incredible, Puzzle, Match-3, and Single-player video game created by Wildfire Studios and published by Bigfish Games. The game consists of various levels, and you have to complete each level with the same mechanics.
In the game, the balls are rolling around the screen and reach slowly at the specific points. You must stop them using your shooting abilities, but there’s a problem, the balls with the same color will destroy; otherwise, the number of rotating balls will increase. Aim and match three or more balls your way through a set of levels and clear the level before the balls approach the dead end.
If one bug reaches the specific points, you lose your chance and progress you made during the gameplay. The game includes various power-ups such as Rewind, Fast-Forward, Stop, Ballistic Bugs, Wild Bugs, etc. and you can use all of them during the gameplay.
The game features two different modes, such as Story Mode and Time Trial Mode. With the best mechanics, Ultra HD visual details, impressive and quite engaging gameplay, TumbleBugs is the best game to play and enjoy. Try it out. You’ll surely enjoy it.
2. Fishdom 2
Fishdom 2 is a Match-3 and Single-player video game that allows the player o swap colorful sea creatures to create a combination of three or more than three same-colored animals. In this game, the ultimate mission of the player is to create his aquarium by collecting multiple parts.
There is a series of levels, and each completed level provides a small piece of the aquarium that will help the player to achieve his game objectives. In each level, the player has a limited amount of moves to complete the given task; if the player can’t finish his stage within limited steps, the player will lose his life, and the game resets the level again.
The game features lots of special powers, extra moves, various sea creatures and upgrades, etc. Fishdom 2 offers immersive and quite addictive gameplay, simple controls and beautiful visual details.
3. Luxor 2
Luxor 2 is a Puzzle, Match-3 and Single-player video game created and published by Mumbojumbo. It is a brilliant game that allows the player to eliminate all the magic balls by chasing three or more balls of the same color to join. The player can do this by shooting the new balls. The only task of the player stops the chain of balls before reaching the end point of the game, if any ball reaches the end point, in that case, the player will lose his life, and the game will restart the level. The game offers various levels, and each level of the game is more difficult of the last one. When the player joins many balls, the game offers crystals, and the game allows the player to gather all the crystal that will help the player unlock more levels and upgrades. Luxor 2 includes core features such as more than thirteen bounce levels, multiple setting, special attacks, and lots of updates, etc. With enhanced game mechanics, immersive and quite addictive gameplay and beautiful visual details. Luxor 2 is one of the best game as compared to the lots of other same genres.
4. Zuma Deluxe
Zuma Deluxe is a Tilt-Matching Puzzle video game created by Oberon Media and published by PopCap Games. The game offers similar gameplay to the original title, Zuma, with lots of new power-ups and maps that make the game more enjoyable.
The player aims to eliminate all the balls rolling over the given path before they reach the skull structure. The New Deluxe version of the game introduces lots of new levels, and each one takes place in the new mysterious location.
During the gameplay, the player must gather all the coins and power-ups that will help him to boost his performance. After collecting enough amount of coins, it allows the player to unlock new maps, which makes the game more enjoyable. With quite impressive gameplay, enhanced mechanics, and beautiful visual details, Zuma Deluxe is an excellent tile-matching game as compared to the other same genres.
More About Zuma
Zuma is an Amazing, Puzzle, Match-3, and Single-player video game developed by Oberon Media and published by PopCap Games Glu Mobile. There are two Modes, such as Gauntlet Mode and Adventure Mode.
Different kinds of challenging levels are available and each one is offering colorful balls that continuously rolling across the screen. Your main task is to eliminate all the balls by matching three or more same-colored balls to destroy. Blasting the balls will provide a space for other balls.
The game rewards you when you complete each level, and you can use them to unlock other secrets levels. It lets you carry two color balls at a time and can switch at any time, whenever you want. You must stop the ball from reaching the skull; if anyone approaches the core, you lose your life.
To prevent the ball from entering the head, you must smash the balls using the stone. You can complete each level by clearing the screen. Zuma offers the best mechanics, engaging gameplay, and superb visuals.
Zuma | |
---|---|
Developer(s) | Oberon Media |
Publisher(s) | PopCap Games Glu Mobile |
Designer(s) | Jason Kapalka |
Composer(s) | Philippe Charron |
Series | Zuma |
Engine | PopCap Games Framework |
Platform(s) | Mac OS X, iPod, Mobile phone, Windows, Windows Mobile, Xbox, Xbox 360 (XBLA), PlayStation 2, Palm OS, PlayStation 3, PlayStation Portable (PSN) Inflight Enterment (IFE) |
Release | December 12, 2003 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Zuma is a tile-matchingpuzzle video game published by PopCap Games. It can be played for free online at several websites, and was released for a number of platforms, including PDAs, mobile phones, and the iPod.[1]
An enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.[2]
Zuma received the 2004 'Game of the Year' award from RealArcade.[3]
Gameplay[edit]
The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the rest follow and the player loses a life. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.
There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.
Four different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, the size of the balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time.
Adventure mode[edit]
Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.
Free Zuma Game Mac
The levels are organized into temples, and the initial temple consists of three 'worlds' of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). No level in the first world contains tunnels, and the first level of each world is tunnelless.Worlds one to three have four colors of balls: red, blue, green, and yellow, worlds four to six add purple, and from world seven on, white is added in the variety. Levels are eventually added to worlds: The second temple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. The fourth and final temple (which is hidden until a player unlocks world ten for the first time) contains worlds ten to twelve, which also consists of seven levels each. Worlds ten to twelve are essentially the same as seven to nine, but for each level, 5,000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the 'Space' level, which is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing world twelve. Upon beating this level, the player wins the game (if a player fails to beat the Space level, they must beat all of world twelve again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Gauntlet mode[edit]
Zuma also offers the gauntlet mode, where a player can choose to play in a level they have already reached in adventure mode, and either practice to beat the level, or play in survival mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of the gauntlet mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. A player is required to fill seven stages in practice mode or seven yellow bars in survival mode before advancing to the next level. Upon reaching Sun God, in which the balls move in constant speed even when nearing the skull, a player can continue endlessly, since the level classification has no limit in both stages and bars.
Plagiarism controversy[edit]
The Japanese developer Mitchell Corporation claims Zuma infringes on the intellectual property of their 1998 arcade game, Puzz Loop, which was released as Ballistic outside Japan.[4][5][6] Mitchell re-released the design in 2006 as the Nintendo DS game Magnetica. PopCap asserted that Zuma was 'not an exact clone', with founder Jason Kapalka saying that he was 'happy' with the idea of games being cloned by other developers, so long as the new version added to the gameplay of the game it had copied.[7]
Reception[edit]
The editors of Computer Gaming World nominated Zuma Deluxe as their 2004 'Arcade Classic of the Year', although it lost to Sid Meier's Pirates!.[8]
The editors of Computer Gaming World nominated Zuma for their 2003 'Puzzle Game of the Year' award, which ultimately went to Bookworm. They wrote, 'From Bejeweled to Rocket Mania to Zuma, PopCap has constantly found new ways to spell 'addiction.' '[9]
Legacy[edit]
Zuma
A sequel, Zuma's Revenge!, was launched on September 15, 2009 for Windows and Mac.[10]Zuma Blitz went live on Facebook on December 14, 2010, and was described by PopCap as 'the social adaptation' providing players with 'the first competitive and cooperative iteration of Zuma in the game's history.'[11]
See also[edit]
References[edit]
- ^'Zuma'. PopCap.com. Archived from the original on March 21, 2007. Retrieved March 21, 2007.
- ^'Xbox Live Arcade on Xbox 360'. Xbox.com. Archived from the original on January 6, 2007. Retrieved January 6, 2007.
- ^'Zuma'. PopCap.com. Archived from the original on May 24, 2007. Retrieved February 21, 2010.
- ^'feature | shokkingu hitofude |'. insert credit. Archived from the original on June 15, 2006. Retrieved February 21, 2010.
- ^'Zuma Deluxe online'.
- ^'Zuma Deluxe'.
- ^'Newsletter'. Digital Artist Management. January 23, 2007. Archived from the original on December 1, 2007. Retrieved February 21, 2010.
- ^Editors of CGW (March 2005). '2004 Games of the Year'. Computer Gaming World (249): 56–67.CS1 maint: extra text: authors list (link)
- ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)
- ^'EXCLUSIVE: Zuma's Revenge Revealed'. August 18, 2009.
- ^'PopCap Launches Zuma Blitz on Facebook Platform'. December 14, 2010.