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Game Overview
An irresistible force has taken our fearless frog to an island where the ribbeting puzzle-action of Zuma has evolved in amazing ways… but evil spirits and tenacious tiki bosses rule the land! Survive the ire of the island by firing stone spheres to destroy the deadly stream of balls. Conquer over 60 levels by staying sharp and avoiding hidden traps. Slide and hop for smarter shots; hit targets for exotic bonuses; detonate new power-up balls; battle six imposing tiki bosses and guide your agile amphibian to victory in four all new game modes! Will you succumb to the…
Sep 03, 2018 Zumas Revenge, Download Zumas Revenge, Repack Zumas Revenge, Download Free Zumas Revenge, Download Zuma, Download Full Zumas Revenge, Full Zuma, Zuma PC. On this game portal, you can download the game Zuma's Revenge! Free torrent. The full game Zuma's Revenge! Was developed in 2009 in the Puzzle genre by the developer PopCap Games for the platform Windows (PC). At the moment latest version: 1.0.4.9495, rating: rate.
Zuma’s Revenge!
PopCap Games, Inc.
PopCap Games, Inc.
15 Sep, 2009
Casual, Action, Puzzle
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Zumas Revenge
P2P
97.21 MB
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System Requirement
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Zuma's Revenge! is a tile-matching puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009 as a sequel to the earlier Zuma, and was later ported to Windows Phone. It features high-definition graphics, new levels and 'power-ups,' several new features, as well as boss battles. On February 22, 2011, a version was introduced for Nintendo DS which features daily challenges, versus mode and achievements.
Gameplay
As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the direction of the mouse to aim and fire balls at these strings. When three or more balls of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more balls at nearby strings, target bonus fruit, and 'power-up' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same color, potentially creating chain reaction matching and clearing as new sets of three or more are formed.
The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. However, unlike in the original Zuma in which regardless of stage, they are allowed to play stage one of the temple again, when the player gets a game over, they will start again at the checkpoint (stage one of an area if the player loses before the mid level and stage five if the same situation happens in stages six to ten). The strings are always 'pushed' by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.
Periodically, random balls display power-ups which the player may collect by destroying the ball. These include a visual guide to show where a ball will land when shot, power-ups that slow down or reverse the direction of the string, a three-way cannon that blasts through all layers of balls, a laser that can destroy single balls, a bomb, and a lightning power-up which destroys all balls of a specific color.
Video Review and Screenshots
- Operating System: Microsoft Windows XP / 7
- Processor: 2 GHz
- RAM: 256 MB
- Video Card: 128 MB
- Hard disk space: 250 MB